Sigmore Mines
Price: $5.00
Description

Sigmore Mines is a graphical roguelike for mobile phones with elements based on PC game "Diablo". You are in control of warrior, mage or archer. As you are descending deeper into the dungeon, you gain experience, became stronger, find new magical weapons. Read quest tomes which give you quests.


Price: $5.00 - PayPal, Credit Card

          

Game Features
  • Random generated dungeon.
  • Village at which you can buy/sell or identify items, restore health or listen to rumours.
  • Gain experience and level up.
  • Use magic.
  • Find healing shrines and portals to village.
  • Wear armours, melee and distance weapons, rings, amulets.
  • Game system with stats as : Melee Attack, Archery Attack, Defence, Magic, Vitality.
  • Make use of weapon slots.
Requirements

Midp 2.0 and CLDC 1.0 or CLDC 1.1 Compatible phone.
Screen size 176x220 is recommendend, but not necessary.




Version History


Sigmore Mines - Version 1.16
  • Done : Touch screen support for phones with reduced keyboard (Motorola ROKR E6).
Sigmore Mines - Version 1.15
  • Done : New sprite of the rat and skeleton also level up icon instead of text.
  • Done : Coloured text messages of combat.
Sigmore Mines - Version 1.13 and 1.14
Thanks to Uthar
  • Done : Cycling menus.
Sigmore Mines - Version 1.12
Thanks to Uthar
  • Fixed bug : Game freezing on small screen devices.
  • Done : More Vision - The duration on the vision spell should be longer, eg double.
Sigmore Mines - Version 1.11
Thanks to Uthar
  • Fixed : Distance monsters can still shoot when frozen.
  • Done : Wake up frozen enemies that gets attacked.
  • Done : When decending a level, say to which level.
  • Done : More cost on healing (especially on higher levels).
  • Done : Spells should take a turn.
  • Done for Mage : Lower mana regeneration (especially in eary levels).
  • Done : Potions cheeper (now no need to use potions, only gives alot of good to sell).
Sigmore Mines - Version 1.10
Thanks to davegobe
  • Description of healing spell shows wrong information.
Sigmore Mines - Version 1.09
Thanks to Steve B.
  • Fixed small bug with frozen blast spell, now it freezes monsters.
Sigmore Mines - Version 1.08
Thanks to Marcell.
  • Fixed minor bug with weapon slots. Now selecting empty slot doesn't clear weapon from other one.
  • Fixed minor bug with magic spells. If for some reasons you can't cast spell, mana for this is not taken.
  • I have changed title screen.
Sigmore Mines - Version 1.07
Again thanks to Ocelot.
  • Fixed bug regarding generation of final level.

Sigmore Mines - Version 1.06
This time thanks to Ocelot.
  • Fixed quests.. now you can get quests for all monsters.
  • Little change of way how chance of hitting monsters is calculated.
  • Healing spell can`t be casted if you have full health.
  • Healing spell is less powerfull
  • "Living Fire" is immune to fire based spells. - Dragons are harder to kill and can hit from distance.

Sigmore Mines - Version 1.05
  • Fixed prices of Mana Potions, they were the same regardless of potion "power"
  • Fixed serious bug which allows you to gain stats just by saving and loading game.. (for details see forum on my page). Thanks again Cadeyrn for info.

Sigmore Mines - Version 1.04
  • Fixed bug on small screens ( width < 176 ), where clicking on "About" in game manu hangs the game..
  • Fixed minor bug in inventory. If you didn`t have any items you could select "empty" line.

Sigmore Mines - Version 1.03
  • Very, very stupid bug fix.. I just wander why nobody for such a long time didn`t tell me about this. Well points for Gál Marcell for his mighty question : "Why on level 30 I`m only meeting rats and orks?".. Well because of stupid bug game always generated enemies what you should meet at level 2.. Now it is fixed.

Sigmore Mines - Version 1.02
  • Bug Fix : Saving. Not every spell`s info has been saved (spell damage, frozen length etc).
  • After one comment on getjar, levels higher then 30 are locked in unregistered version. :P

Sigmore Mines - Version 1.01
  • Bug Fix : you no longer can put unidentified items in weapon slots.



Design by Kamil Toszek | Contact Me :